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Showing posts with label post apoc. Show all posts
Showing posts with label post apoc. Show all posts

Post-Apocalyptic RPG Playtest Freebie

Happy Saturnalia or other non-specific holiday. I've finally broken the cycle of playing the Game that Shall Not Be Mentioned and feeling happily productive again seeing Misty Isles of the Eld in layout, writing What Ho, Frog Demonsand in the final stretch of finishing a Space Habitat generation chapter for Trey Causey's upcoming Strange Stars OSRsupplement.

In fact I've been productive enough to push out another iteration of Anarchy RPG (alternate title the less sophomoric Fucking Anarchy and Shit), a d100 BRP-like hack of Evan Elkins and I's unpublished Feudal Anarchy. Think a bloody scavanger game somewhere between Fallout, Mad Max, Kung Fu 2100 and spaghetti westerns. The heart of it is a souped up version of FA's lifepath like chargen.

I will be running some playtest, grow-the-rules bottom-up sessions online at Google Plus over the holidays and next couple months. Let me know if you want in. 

So anywho here's a free version of 0.2 with two alternate, utterly unofficial (though very nice) covers by Trey. Download it here and here. 

Anarchy 0.3 will add:
1. Miscellaneous starting artifacts and gear table.
2. Advanced Vocations for chargen.
3. A ton of new gear.
4. A ton of guns and other weapons. Naturally.
5. Car chase and combat rules.

6. Bestiary.  


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F*ckin' Anarchy and Sh*t


In the distant future of 2004 the administration of the court-appointed and deeply unpopular President Shrub found itself in dire political straits (collapse of the financial sector, three quagmired wars in the Middle East, the infamous Peckerwood scandal). Wingnuts funded by the billionaire Cocke brothers make good on Operation Patriot, a series of organized destabilizations made to scare the country 'straight.' In the resulting chaos, most major cities and strategic sites are destroyed by dirty bombs, suitcase nukes, biochemical/mutagen agents, bank over-draft surcharges and suburban rioters demanding a return to convenience.

Then some even crazier shit happened for decades. And now Road Warrior.

Wasteland 2 is out today and I'm booging over...no...

Get thee behind me Satan.

There is a small mountain of writing to do for Slumbering Ursine Dunes and I am going to buckle down and finish (dammit) before I whip out that credit card. To get some of that Post-Apocalyptic gaming out of my system instead I am going to post about a start on a game that I wrote up a couple months ago to get me out from the evil spell of Fallout New Vegas.

Titled not-at-all-facetiously Anarchy--or alternately and less immaturely Fucking Anarchy and Shit. The outline of the game is a straight-up mod of Feudal Anarchy, the hardcore medievalist d100-like game that we expect the Hydra Collective to take up and finally produce in full technicolor glory after the Dunes project.

Tone-wise I imagine it laying at some impossible point between Fallout, Road Warrior, Car Wars and Kung Fu 2100. It's pitched at being tad less gritty (and fiddly) than say Aftermath or Twilight 2000 but less goofy and fantastic than Gamma World. So you know guns, karate chops, car chases and scrambling for duct tape and rusted cans of cat food in a cannibal-infested bunker.

Like Feudal Anarchy, I started outlining a heavy emphasis on a player character's background and vocations. Traveller has always been my second game and it showed in the writing of FA. There was a heap of charts guiding you from your birth station, class, and of course zig-zagging pre-adventurer careers—all of which modify your attributes, starting skills and gear.

Oh hell, I will stop jawing about it. You can download the ultra-rough draft here and see for yourself.

It's just enough (barely) to run a couple playtest sessions. When things chill out in the next month or so I will likely run a test-balloon session (or the Traveller Coupbox II depending on mood). I've decided on a sandbox area in an area I have spent a lot of time tramping up and down, the desert and mountains around Guadalupe and Carlsbad Caverns national parks. Lots of adventure in there I reckon and plus I can reskin/recycle much of my Boot Hill material.

Naturally it needs--and will get later this year or early next--a good deal of expansion. More vocations, more guns, more junk of the Pre-War to go gaga over. I'm also looking forward to knocking out some simple vehicle chase and combat rules and a few surprises.

But first the Dunes.
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