For Barbarella the one and only amazon of my heart.
Amazon
Requirements: STR 11 (Western), DEX 11 (Eastern)
Prime Requisite: STR or DEX
Hit Dice: 1d8
Maximum Level: 12
Zem, the turtle-borne world of the Hill Cantons, bears not one but two great nations of what are ham-fistedly called “Amazons” by the weak of imagination.
Both tribes claim a common founding (and likely apocryphal) figure the great Queen Dwar Kin and a similar martial and matriarchal bent to their cultural ethos, and despite their differences in psycho-geography and language, they exhibit a rather remarkably consistent culture.
Those of Oiorpata, that distant and exotic isle near the resting point of the Sun Lord's daily ride, are a fine, strong-boned, if verbally assertive race noted for their love of high-crested, baroque helmets, polished armor, and knitting circles. World famous is their biennial Ebon Festival of the Pearls, a soiree that marks both the climax of the black pearl harvest from the swamp-polyps and the victory of that muscle-bounded race of maidens against the invading forces of the Overkingdom in the Twicefold Battle of Vague Suggestiveness, now some 112 years ago. It is said that the high-point of the festivities is the public bathing and drinking by their much-feared, rubenesque queen of the blood of 12 male lovers.
The amazons styled as the Bila-Urkithians are a semi-nomadic race who ride the eastern reaches of the Sea of Grass. The “White” Urkithians favor wildly-stripped, baggy trousers in defiance of their more patriarchical neighbors, the Pantless Barbarians, gaily-colored tassels, and phyrgian hats or helmets. Though thinner-boned then their western sisters, they are of a durable and fierce nature, particularly hating all forms of the romanticized Amazonomachy so beloved by Overkingdom court painters. They are ruled by a council of elected Hetwimmin who meet annually to organize a massive, and mostly peaceful demonstrative march through the Hill Cantons.
Western Amazons by way of their life-long training and aesthetic choice are masters (mistresses?) thrown or hurled weapons, most notably the pilum (a heavy javelin delivering d6+1 damage), lasso or atlatl, gaining a +1 to hit and an incredible extra 30 feet of range with such weapons. They also deal +1 in damage in melee when striking with a spear.
Eastern Amazons gain a +1 to hit when on horseback and a +1 to hit with their beloved composite bows or darts. They also receive a +1 to hit with the gracefully-styled hand-axes they prefer.
Amazons as a willful race save as Dwarves.
They so despise those weak-willed men who encase themselves in gothic-plated cocoons of steel that they may only wear armor of chain (or half-plate) and under.
Amazon Level Progression | ||
Experience | Level | Hit Dice (1d8) |
0 | 1 | 1 |
2,101 | 2 | 2 |
4,201 | 3 | 3 |
8,401 | 4 | 4 |
16,801 | 5 | 5 |
33,601 | 6 | 6 |
70,001 | 7 | 7 |
140,001 | 8 | 8 |
280,001 | 9 | 9 |
400,001 | 10 | +3 hp only * |
540,001 | 11 | +6 hp only * |
660,001 | 12 | +9 hp only * |
*Hit point modifiers from constitution are ignored |
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